Shining Turns WebGPU Into A Small 3D Storybook Chanwoo Hwang’s Shining is a short 3D interactive storybook built with Three.js WebGPU, using pages, light, and spatial scenes as the interface.
Where Worlds Take Shape Makes a Portfolio Playable Jérôme Reynet turns a portfolio into a playable WebGL world, with procedural grass, mini-games, gamepad controls, and project discovery that behaves more like exploration than navigation.
A Portfolio You Walk Through: Hot Dogtor's WebGPU Building Paulo Pinho built his portfolio as a 3D building you wander room by room, scored by his own music. Runs on three.js WebGPU, falls back to WebGL, and ships a Basic version for everyone else. One site, three fidelity tiers, no pretending everyone's on a 4090.
Susurrus: A Watercolor World Built in Three.js A spatial web piece by Xianyao Wei. Cream-and-sepia watercolor, motion that drifts like ink in water, a small 3D figure waiting to be nudged. Three.js and Blender geometry over WebGL, with a physics-flavored interaction layer doing most of the storytelling.
Noomo's 3D Storytelling Site: A Walk Through Phoenix Noomo's storytelling site turns five client stories into rooms in a lit hallway, with animation bound to scroll instead of autoplay. Three.js doing the heavy lifting, WebGPU peeking around the corner on sister projects. Worth opening the network tab for.
Elimar: A Lost Van Gogh, Rendered in Particles OddCommon's hour-long scrollytelling for LMI Group renders Vincent van Gogh as a cloud of black and white motes that scatter on approach and reform at distance. One particle system in many disguises, wrapped around four years of forensic art authentication.
A Yurok Village in WebGL, Built From LIDAR Scans CyArk's Tapestry tour of Sumêg Village drops you into a Yurok ancestral village above the Pacific, rendered from survey-grade LIDAR captured in 2021. Cedar plank houses, sweat house, dance house. Guided narration first, then WASD and free run of the place.
IVRESS by Utsubo: A WebGPU Story That Refuses Light A lone traveler in a world that refuses light. Built on Three.js's WebGPURenderer with a WebGL fallback and TSL shaders running on both backends. Utsubo's brand site for IVRESS reads like a short film, and the CTO behind it maintains the WebGPU side of three.js itself.
The Extraordinary Lab: A WebGL Tour of the Audemars Piguet RD Series Immersive Garden's scrollable look at Audemars Piguet's five RD prototypes: flying tourbillons at their actual thickness, sapphire catching light it shouldn't, and a camera with the taste to stand still. Nuxt on the shell, Blender on the geometry, WebGL tying the room together.
Ad-Deir Monastery in WebGL: CyArk's Tapestry Takes You Inside Petra CyArk's Tapestry rebuilds Petra's Ad-Deir Monastery from LiDAR and photogrammetry, then hands you the keys. A narrated seven-scene tour on a high-res textured mesh, with a free-explore mode sharing the same source of truth. Restrained engineering dressed up as a field trip.
Hatom: Five-Phase Griffin Mythology Rendered in WebGL Immersive Garden built a five-chapter WebGL narrative for Hatom where a griffin hatches, armors up, and expands across planets. Three.js, progressive asset loading, and sound design by Ben Lukas Boysen. Awwwards SOTD, November 2024.
Omega Clearspace: Scroll-Driven Orbital Debris in Three.js Immersive Garden built a scroll-driven WebGL experience that puts you in orbit alongside 36,500 pieces of space junk. Wireframe-to-render transitions, spatial audio, and a four-armed capture vessel that makes it feel like an elegant unfolding of a problem.
Find Your Way to Oz: The 2013 Chrome Experiment UNIT9 built a full Kansas carnival in WebGL for Disney, then destroyed it with a tornado shader borrowed from neuroscience. No physics engine. No framework. Just clever faking, spatial audio, and a three-month deadline. The source is open.
ThoughtLab: WebGL as Brand Infrastructure, Not Decoration ThoughtLab's homepage treat WebGL as structural, not ornamental. Real-time 3D interfaces, scroll-driven depth, and interactive flows built for commercial use. A 26-year-old studio that keeps choosing the GPU when flat design would be easier.
False Earth: A GPU-Driven Procedural Planet Built with WebGPU, TSL, and Three.js An astronaut walks an alien planet that responds to every step. Over 1M grass blades, procedural terrain, and VAT-animated roses, all running in the browser via WebGPU compute shaders, TSL, and React Three Fiber.
Ponpon Mania: A WebGL Comic Where a Sheep Dreams of Becoming a DJ An interactive webcomic built in WebGL where every panel breathes. Custom shaders blend scene transitions, GSAP drives scroll-triggered animation, and the whole thing stays faithful to its hand-drawn roots. It's about a sheep who wants to DJ. Obviously.