img2threejs Turns One Photo Into Procedural Three.js Code Hoài Nhớ's img2threejs rebuilds an object from one reference image as procedural, animation-ready Three.js code, with v1.3 improving geometry reconstruction and material generation.
Liminal Blends Two Paths Into One WebGL Visual Manish Dhaka’s Liminal is a compact WebGL visual experiment about blending two different paths into a seamless shared transition.
Interactive WebGL Jersey Slider Blends Team Kits in 3D Prity Dhara’s Three.js jersey slider uses one 3D model, shader-based texture transitions, fabric movement, and GSAP motion to make kit changes feel physical.
Above the Grassland Builds a Cinematic WebGPU Field Ameen Abdullah’s Above the Grassland is a browser cinematic with WebGPU postprocessing, moving grass fields, weather presets, audio, narration, subtitles, and mood controls.
The Extraordinary Lab: A WebGL Tour of the Audemars Piguet RD Series Immersive Garden's scrollable look at Audemars Piguet's five RD prototypes: flying tourbillons at their actual thickness, sapphire catching light it shouldn't, and a camera with the taste to stand still. Nuxt on the shell, Blender on the geometry, WebGL tying the room together.
Yusef Nsar Turns a Portfolio Into a 3D AI Timeline A React Three Fiber portfolio built as an infinite 3D timeline, using WebGPU, compute shaders, TSL nodes, GSAP, and AI-driven interactive elements.
Interactive Physics With a TSL Fisheye Lens Nikita Frolov combines physics-driven motion, glass refraction, iridescent metal, post FX, and a custom TSL fisheye node in a compact WebGPU experiment.
Jaime Torrealba Builds a Moonlit Field Portfolio in Three.js A personal Three.js portfolio staged as a moonlit field, with TSL, GPU grass simulation, volumetric smoke, procedural trees, fireflies, and camera-driven movement.
Elva Gives an AI Video Editor a WebGL Persona Lazarev’s Elva site introduces a voice-first AI video editor through a glassy WebGL persona, precise motion, and a product story built around behavior instead of static UI shots.
glTF 2.1 Aims At Complex Scenes, Not Just Single Assets Khronos is planning glTF 2.1 as a backward-compatible update focused on large composed scenes, external assets, packaging, BVHs, thumbnails, and 64-bit GLB files.
Redraw Brings WebGPU Shaders to 2D Paths William Candillon’s Redraw explores WebGPU-native 2D path rendering, with programmable Bézier geometry, variable stroke widths, vector feathering, and TypeScript shader functions.
Kimi K3 Uses Three.js WebGPU for an AI-Built 3D Game Demo Moonshot’s Kimi K3 launch includes a notable WebGPU case study: an AI-built procedural 3D exploration game using Three.js WebGPU and GPU compute.