AndAgain: The Hover Reel Done Right A London and Liverpool studio's site that opens with a monospace clock and a grid of eight projects, each thumbnail waking up on hover with a clip of the real thing. The asset choreography reads cleanly from the network tab. Quiet build, careful pacing.
Arrival.Space: Claim a URL, Get a 3D Space on the Web A browser-native platform where you claim a URL slug, drop in a gaussian splat or glTF, and have visitors walk through it. No app, no walled garden.
Smooothy: A Slider Built to Sit Under Your WebGL Scene Federico Valla's Smooothy is a tiny TypeScript slider that exists because every other carousel synced badly with WebGL. Drag through Toast and Fish but no Head while current, target, and parallaxValues tick out in real time, ready to feed your shader uniforms.
Semantic Globe: A WebGPU Earth That Understands Plain English Type a vibe like "somewhere cold and lonely" and watch a 3D Earth pin the answer. The text embeddings and the planet shaders share one GPU in one browser tab, no server in the loop. Joshua Lochner's quiet flex of what WebGPU can do when nobody is looking.
Penderecki's Garden: A Point-Cloud Memorial Built Using Photogrammetry Huncwot turned billions of drone-captured particles into a navigable WebGL garden for composer Krzysztof Penderecki. Custom GLSL shaders breathe with the music. Fully keyboard-accessible. One of the most ambitious Three.js projects we've seen.
Artisans d'Idées: Treats Shadow as a Material Open Artisans d'Idées and you get a black screen with one instruction: click to illuminate. What follows is a horizontal Three.js journey rendered almost entirely in shadow, with audio coupled to camera state instead of a clock. Built by Paris studio Immersive Garden. Worth opening devtools for.
Crystal Words: A Snowflake for Every Word You Type Type a word. Watch it break into a six-fold ice lattice and hang in the air like a frozen sentence. Crystal Words is a small WebGL piece by Ming Jyun Hung that grows a structurally unique snowflake from whatever you put into the keyboard.
Cartier Watches and Wonders by Immersive Garden Six Three.js alcoves, one per watch. Horizons drift, water laps, mirrors get theatrical. Immersive Garden turned Cartier's Watches and Wonders pavilion into a scrollable digital twin, with hidden gestures in every scene and a Mooders score doing narrative work.
Reze Engine: A Hand-Rolled WebGPU Renderer for MMD Characters A hand-rolled WebGPU renderer for MMD anime characters, written in pure TypeScript with exactly one runtime dependency. Toon outlines, rim light, IK, and Bullet physics built from scratch, plus a tutorial that walks from Hello Triangle to a fully rigged, dancing character.
WebGPU Meets Zero-Knowledge: Can Browser-Based Proving Finally Work? zkSecurity integrated WebGPU compute shaders with StarkWare's Stwo prover and hit 5x speedups on constraint polynomial evaluation.
WebGPU Hits Critical Mass: All Major Browsers Now Ship It Chrome, Firefox, Safari, and Edge all ship WebGPU by default. Eight years of spec work finally pays off. Here is what changed, where the gaps remain, and why this matters for graphics and compute on the web.