A luminous geometric artifact floating in a dark room, its facets glowing as a secondary canvas blooms into focus beside it.
Yeberson Orta Tovar built a portal for Hotel Herrera's apothecary as an "Ancient Ancestral Artifact." Touch the right geometric shape and a secondary canvas blooms into focus. There are four of them, each waiting behind the artifact's facets. Every waypoint also rings out a single note from a C Major 13th Augmented chord, which sounds exactly as cosmic as it reads, and reaching the end stacks all of it at once: C, E, G, B, D, E, G.
The clever part is what happens when those secondary canvases steal the spotlight. Running five WebGL contexts at once is a quick way to set a laptop fan screaming, so Yeberson engineered the main background canvas to dynamically drop its Device Pixel Ratio the moment a sub-view takes over, then unmounts the main scene's post-processing entirely while you're looking elsewhere. You stop paying for pixels and effects nobody's watching. Go poke at it: move through the waypoints to hear the chord assemble itself, then crack open the dev tools and watch the DPR and post-FX flip on and off as you move between views.
- Live Demo: https://alquimia-portal.vercel.app
- Author: Yeberson Orta Tovar (X, GitHub, LinkedIn)