Flight Path: 30,000 GPU-Instanced Flights on a Photorealistic Earth

Yong Su's Three.js demo spins a photorealistic Earth and threads up to 30,000 planes along dashed parabolas between cities. Every plane lives in one instanced mesh, with shaders handling the per-frame math. Scrub the UTC slider and watch the terminator crawl across the Pacific.

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A photorealistic 3D Earth rendered in Three.js with thousands of small planes tracing dashed parabolic arcs between cities, one hemisphere in daylight and the other falling into night.