GPU-Side Physics: A Three.js WebGPU Compute Demo

Thousands of instanced bodies tumble and collide, with the entire physics step running on the GPU through WebGPU compute and Three.js TSL. No CPU round trip, no framerate flinch. A clean little workbench from Kevin Levron, built to inspect, tweak, and learn from.

0:00
/0:54

A dense swarm of small instanced 3D bodies tumbling and piling up in real time, simulated entirely on the GPU through a WebGPU compute pass.