A dithered WebGPU scene fills the screen with a dense grid of bright dots, chromatic edges, and a centered prompt to enter with audio enabled.
ASTRODITHER is Robert Borghesi’s audio-reactive WebGPU experiment. The page is all signal, grid, bloom, and chromatic fuzz until the music starts pushing it around. It is built with Three.js, WebGPU, and TSL.
Borghesi describes it as old-fashioned R&D, which is charmingly undersold for a piece that throws custom fluid simulation, selective bloom, post-processing, dithering, and time warp into the same noisy machine. The best way in is to launch the demo, enable audio, and let it run wild for a while. If you are curious about TSL beyond tidy examples, this is the kind of experiment that shows why a material system becomes more interesting when it is allowed to get messy.
- Live Demo: https://astrodither.robertborghesi.is
- Source: Awwwards SOTD , Three.js forum
- Author: Robert Borghesi (X, LinkedIn)