WebRF: The Longley-Rice Radio Propagation Model, Running in WebGPU Compute Shaders

Roman Liutikov ported the Longley-Rice ITM algorithm, a real-world radio propagation model used in cell network planning, entirely into WebGPU compute shaders. 1,200 lines of WGSL, a two-pass radial sweep architecture, and coverage maps that actually respect terrain.

0:00
/0:57

A radio frequency coverage map rendered in the browser, showing signal strength radiating outward from a transmitter across irregular terrain, with visible falloff behind ridgelines and in valley shadows.