A 9k Forest: Node-Based 3D Assets in WebGPU

Sedon wires a node graph into a real-time WebGPU renderer to grow a whole forest from about 9k of data. Rayleigh skies, rippling water, runtime LOD terrain, and a saved scene that fits in a URL. The twist: nearly every shader and pipeline was vibe coded, no engine involved.

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A real-time WebGPU scene showing a procedurally generated forest under a Rayleigh-scattered sky, built from a node graph editor where each node previews its output.