Messenger
Messenger is this gorgeous little delivery game that drops you onto a tiny spherical planet where you play as a courier making deliveries. Think cel-shaded art style meets Jet Set Radio vibes, wrapped around a Mario Galaxy-sized world. The whole thing is built in WebGL and runs butter-smooth in any browser, even on mobile, which is kind of wild when you see how much visual detail they packed in there. It's multiplayer too, with other players wandering around the same little world, though communication is limited to emoji reactions (which honestly adds to the charm).
The project comes from Vicente Lucendo and Michael Sungaila, with lo-fi music by Kevin Colombin. They published it through their studio Abeto.
What makes the tech stack interesting is they rolled their own solution instead of using Unity or Godot. It's Three.js at the core with three-mesh-bvh for optimizations, models built in Houdini and Blender, textures from Substance, and WebSocket multiplayer on Node.js. Sungaila apparently spent way too long on the beach shader (his words), and you can really see the craft in it. The whole thing loads just 5.7 MB initially and caps at 17.5 MB total, which is impressive optimization for something this polished. Play it yourself and poke around the network tab if you're curious about how they structured the asset loading.
Definitely worth firing up and wandering around for 20-30 minutes to knock out all five deliveries. There are some hidden surprises scattered around too (e.g. alien on the beach, UFO, an Easter egg), so take your time exploring every corner of the little planet.