Hatom: Five-Phase Griffin Mythology Rendered in WebGL

Immersive Garden built a five-chapter WebGL narrative for Hatom where a griffin hatches, armors up, and expands across planets. Three.js, progressive asset loading, and sound design by Ben Lukas Boysen. Awwwards SOTD, November 2024.

0:00
/1:33

A luminous griffin emerges from a cracking egg in a dark cosmic environment, rendered in real-time WebGL as part of a scroll-driven five-phase narrative experience.