Evian's Bicentennial WebGPU World, Where Rain Runs Downhill

Evian's 200th turned into an alpine scene that hands everything to the GPU: rain that lands on peaks and streaks down the slopes, one wind texture every object obeys, lightning generated fresh on each strike, and 20,000 particles colliding against an SDF instead of meshes.

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A snow-dusted 3D mountain valley where rain runs in wet streaks down the slopes and a character's coat and hat bend in the same wind moving the grass and trees.