WebGPU Cluster Turns Browsers Into AI Inference Nodes Alexsandro Souza’s WebGPU Cluster turns browser tabs into shared AI inference nodes, with WebGPU hosts running RF-DETR or SmolVLM behind a simple HTTP API.
jax-js Brings JAX-Style ML Kernels To The Browser Eric Zhang’s jax-js is a pure JavaScript ML framework that compiles NumPy/JAX-style array code into WebAssembly and WebGPU kernels for client-side experiments.
Netquel: Multiplayer Space Combat Built on Rust, WASM, and WebGL You start as a dot in dark space, mine asteroids, and watch your ship grow into a fleet trailing behind you like ducklings with laser cannons. Softbear's Netquel runs entirely in Rust, compiled to WASM, rendered through WebGL, with no install and no JavaScript on the hot path.
Starter Kit Racing: mrdoob's Track Editor and Racing Game in Three.js mrdoob ported Kenney's Starter Kit Racing from Godot to plain JavaScript and Three.js with crashcat physics. Build a track in the editor, race it, share the URL. No build step, no framework, just clean code and low-poly fun.
OHIF Viewer: Clinical-Grade Medical Imaging Running on WebGL in Your Browser OHIF streams DICOM medical images straight into your browser. CT, MRI, PET fusion, tumor segmentation. All GPU-accelerated via Cornerstone3D's single shared WebGL context. No installs. Production-grade radiology tools built on open web standards.
Lume: GPU-Powered 3D Scenes Written as Plain HTML Elements Lume lets you build WebGL-powered 3D scenes using custom HTML elements. Lights, shadows, glTF models, and reactive updates, all in markup that works with React, Vue, Svelte, or vanilla HTML. No canvas wrangling required.
Tankgank: Multiplayer Tank Battles Built on Rust, WASM, and WebGL Tankgank drops you into a browser tab with a tank, a grid, and a dozen rivals fighting over territory. No install, no login. Built in Rust, compiled to WASM, rendered through WebGL by the Softbear team.
Kiomet: A Real-Time Multiplayer Strategy Game Built With Rust and WebGL Kiomet drops you into a live hex-grid battlefield with dozens of players, 27 tower types, and zero installs. The whole stack is Rust compiled to WebAssembly, rendered through WebGL with custom GLSL shaders. Open source and running in a browser tab.
Embedding Atlas: Apple's Open-Source Tool for Exploring Millions of Vectors in Your Browser Apple's Embedding Atlas renders millions of embedding points interactively using WebGPU (with WebGL 2 fallback), Wasm-compiled UMAP, and density-based clustering that runs in milliseconds. Open source, with React, Svelte, Jupyter, and CLI support.
Real-Time Naval Combat in the Browser with Rust, WASM, and WebGL Multiplayer warship battles running entirely in WebGL. 43 ships, torpedoes, submarines, aircraft carriers, and a custom Rust-to-WASM engine. No install. Just water and explosions. Open source.
Grenzwert: Path-Traced Volumetric CT Rendering in WebGPU Grenzwert renders volumetric CT data with ground-truth path tracing, right in your browser. Built on C++/WebAssembly with WebGPU, it streams a 3D mip pyramid for responsive interaction while you edit transfer functions and crop into the volume in real time.
Gauzilla Pro: Web-Native Gaussian Splatting for 4D Digital Twins A browser-based platform turning drone footage and smartphone video into photorealistic 3D scenes with AI-powered segmentation. Built on an open-source Rust/WASM renderer, no installs required. Construction teams are already using it for as-built documentation.
Realistic Physics Simulations in the Browser Dive into saharan's impressive collection of browser-based physics simulations featuring realistic water droplets with WebAssembly SIMD, GPGPU-powered fluffy balls, coupled cloth-fluid dynamics, and more. All built with Haxe and open-sourced on GitHub for anyone curious about computational physics.
Marble Madness-Inspired Game for Netlify Paris studio Little Workshop built a Marble Madness-inspired WebGL experience to celebrate Netlify's 5 million developers. Using Three.js, Rapier physics, and a Unity-to-browser pipeline, two devs created this award-winning browser game in 8 weeks.