Deferred Rendering in WebGPU: Sponza with 400+ Compute-Driven Point Lights

Georgi Nikolov's WebGPU renderer puts 400+ point lights in the classic Sponza atrium. Deferred shading, cascaded shadows, Hi-Z reflections, TAA. Clean architecture that handles WebGPU's explicit pipelines without drama.

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The Sponza palace atrium rendered in WebGPU with hundreds of colored point lights illuminating stone columns and casting reflections across the marble floor.