About

Hey! Welcome to WebGL.com and WebGPU.com, an independent community built by (and for) people who love building cool stuff on the web.

If you’re into 3D, GPU compute, data viz, ML, shaders, or just shiny interactive things… you’re in the right place.


What is this?

The future of the web is both visual and computational. WebGL /WebGPU powers real-time graphics and adds high-performance compute (think data science, ML, simulation) right in the browser. Together, they unlock a whole new playground.

This is a community hub thats aims to become a place to:

  • Learn: tutorials, guides, snippets, and “I finally figured this out” posts
  • Show: demos, experiments, production launches, and cool prototypes
  • Stay informed: news, standards updates, specs, releases, events
  • Share tools: libraries, engines, shaders, benchmarks, workflows
  • Find gigs: jobs, collabs, calls for contributors, mentorship
  • Hang out: discussions, feedback, AMAs, and “how did you do that?” threads

All community-curated. No gatekeeping.


Contribute (please do!)

Pro tip: Small and scrappy is fine. Ship it and learn.

Submission basics

  • Keep it useful: What is it? Who’s it for? How can we try it?
  • Link it up: Demo, repo, docs, or video.
  • Add tags: Helps folks find your thing later.
  • Be kind: Constructive feedback only.
  • Credit people: Teams, libs, references — show love.

Code of conduct (the human version)

Be welcoming. Assume good intent. No harassment, hate, spam, or plagiarism.
We’re here to learn and build cool stuff together. If something’s off, ping us.


Who’s this for?

  • Frontend devs, shader tinkerers, creative coders
  • 3D artists, UI/UX folks, data viz humans
  • Researchers and engineers exploring compute/ML in the browser
  • Students, hobbyists, and the web curious

If you’ve ever thought “can the browser do that?” — yes, and show us when it does.

Create. Compute. Connect.
Bring your curiosity. Share your work. Learn out loud.
We’ll build the next web together — one demo, guide, and “aha!” at a time.


Important Notice

WebGL.com and WebGPU.com are independent community resources. We are NOT affiliated with, endorsed by, or sponsored by the Khronos Group or the World Wide Web Consortium (W3C).

  • WebGL® is a trademark of the Khronos Group Inc.
  • WebGPU is developed by the W3C GPU for the Web Working Group.

This site is a community-built hub for developers and enthusiasts.

For official specifications and resources, please visit: