Party: A WebGPU Particle Physics Playground Thousands of particles swarm and collide with real physics, all running on WebGPU compute shaders. Party lets you tweak gravity, forces, and constraints live. It's part demo, part instrument.
Tendrils: Emergent WebGL Particle Visuals Tendrils is a WebGL demo by Eoghan O’Keeffe that turns particles into living, fluid forms. Driven by GPU shaders and user input (audio, webcam, touch), it’s both interactive art and a tech deep-dive.
Singularity: A Black Hole Simulation A fully raymarched black hole in your browser (glowing accretion disk, gravitational lensing, radiation noise) all built with Three.js, TSL, and WebGPU. No geometry, just math. A cosmic shader experiment pushing real-time web graphics to the edge.
Medusae: A Soft Body Jellyfish Simulation Medusae is a browser-native jellyfish built with Three.js, GLSL, and a lean constraint solver. Ash Weeks pairs fixed-timestep physics with GPU interpolation and audio-reactive shaders to deliver lifelike, 60-fps motion.