Sketchbook Collects Browser 3D Experiments Vipin Pathak’s ThreeJs Sketchbook is a personal collection of digital art and browser 3D work, built as a place for experiments rather than a standard portfolio.
3D Life Sim Turns Artificial Life Into a WebGPU Instrument Aaron Lemke's 3D Life Sim is an open-source WebGPU particle life simulation with live audio input, MIDI mapping, presets, and cockpit controls for exploring emergent forms.
Liminal Blends Two Paths Into One WebGL Visual Manish Dhaka’s Liminal is a compact WebGL visual experiment about blending two different paths into a seamless shared transition.
Tubes Cursor Turns the Pointer Into a WebGL Trail Kevin Levron’s Tubes Cursor is a compact Three.js interaction experiment that turns mouse movement into glowing tubular trails and can run through WebGL or WebGPU.
Still Night: Play Van Gogh's Starry Night as a WebGL Instrument Van Gogh's Starry Night, rebuilt as a point cloud you can play. Touch a bright swirl and it answers high; the dark hills drop low. Brushstrokes drift along Van Gogh's own paths, and five regions form a Tone.js orchestra. You play the painting to make the music.
Elimar: A Lost Van Gogh, Rendered in Particles OddCommon's hour-long scrollytelling for LMI Group renders Vincent van Gogh as a cloud of black and white motes that scatter on approach and reform at distance. One particle system in many disguises, wrapped around four years of forensic art authentication.
Tendrils: Emergent WebGL Particle Visuals Tendrils is a WebGL demo by Eoghan O’Keeffe that turns particles into living, fluid forms. Driven by GPU shaders and user input (audio, webcam, touch), it’s both interactive art and a tech deep-dive.